

AncientsĪncients are how you customize your gameplay experience.

Always make sure to check how many Hero levels you have and try to reach the next 2000th level mark before ascending. Choose when you ascend carefully, as doing so too early will net you too little in souls while doing so too late will mean wasted precious time.Ī good rule of thumb is that if you run into a boss you cannot beat when you use all your abilities, it's time to ascend. Getting this ability immediately ascends you.Īscending restarts your level progress while cashing out the Hero Souls you've accumulated that run. You can ascend by getting Amenhotep's ASCENSION ability. Getting them from Primal Bosses early on can take a ton of time, making leveling your Heroes your primary source of Hero Souls the first Ascension or two. When you first start, you don't want to ascend until you have between 8 to 10 Hero Souls. You can see how many levels you currently have between all your Heroes in the stats tab.
#WHAT GEAR SHOULD I USE CLICKER HEROES 2 HOW TO#
There's more to know in this than other clicker games and it can take time to know how to approach the systems. Thanks to sugima.Unfortunately (or fortunately, depending on your point of view) Clicker Heroes can be overwhelming for new players. The calculator now considers only summoned Ancients.If the optimal level is lower than current level, the change should be "0".The ignored ascension zone now points to the right HZE in current transcendence.The calculator will not crash if no Ancients have been summoned. Add the options to use HS gained after ascension.Improve performance (switch from linear search to binary search).The calculator should be able to handle ridiculously high HS (tested up to 10 15 HS). If ignored, it will use current HS instead. The ancients are now listed in alphabetical order. Remove the "Load game and optimize" button. Calculator now automatically executes when data changes.Display some information related to TP rewards.Formula for current HS fixed (add the HS gained by total hero levels). Remove the grouping symbol so that numbers can be pasted directly to the game.Optimization for hybrid and active playstyles included.Add tooltips to Ancient tab, which show decimal notation of scientific numbers.Changes for Wepwawet level 8000+ added.The calculator now spares some HS if Morg is not summoned.Add information about how many HS need to gain some more AS.Automatically detect your current playstyle and hybrid ratio.Please make sure is accessible for proper display. The calculator should work with number up to 10 9×10 15.Add a highlight to see which ancient your mouse are hovering on. Add the options to level ancients that have not yet had rules (Vaagur, Revolc and skill ancients).Better estimation for NUAs thanks to Kragnir.Atman, Bubos, Chronos, Dogcog, Dora, Fortuna and Kuma now have maximum levels, on which their effects equal their caps.Decoded Data tab is removed from the calculator.Fix the bug with auto leveler apply new encoding algorithm for the coming patch.Separate between 1.0e9 and 1.0e10 calculators.Description of Ponyboy now match with the new patch.Nogardnit will not be leveled if player has no autoclicker.Minimized ancients not showed, not leveled, not autoleveled.Increase view for +AS gain from 30 to 100.Remove level restrictions for skill ancients.This calculator is inspired by Shruikan864's Rules of thumb 1.0 Spreadsheet and sugima's 1.0 Rules of Thumb. Graceoflives (please PM me if something is wrong ) Credits
