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Rpg maker mv time system
Rpg maker mv time system













rpg maker mv time system
  1. #Rpg maker mv time system update#
  2. #Rpg maker mv time system code#

  • $kts.hours(n) - progresses time forward (n) hours #.
  • $kts.min(n) - progresses time forward (n) minutes #.
  • $kts.sec(n) - progresses time forward (n) seconds #.
  • $kts.go - Resumes time (don't forget to use this!) #.
  • $kts.stop - Stops time (can be used for cutscenes) #.
  • Script Function Calls #- # The following are script commands that can be executed by using the # "Script." command in your events.
  • This means that "" won't show up in your Map Name Popup # windows. Provisions are made later in # the script to remove from the map name when it's read by another # script. For example, you world map could be # named "World Map " or " World Map". To signify a map to be "outdoors", you must # include In the name of the map.
  • Auto-tone Instructions #- # Maps designated as outdoors are the only maps to be affected by this # scripts use of auto-toning.
  • rpg maker mv time system

    Hopefully # this resolves the wrong maps being tinted problem. # 1.5 - Rewrote the regexp that finds the in the map name. # Added $kts_anti_tone - returns an inverse tone color to allow sprites # to appear normally on a tinted screen.

    #Rpg maker mv time system update#

    # Now switches and variables will only update when the map loads so that # events don't suddenly dissappear when their time is up. # 1.4 - Fixed Battle Test compatibility (simulates normal daylight for battle # test instead of darkness). Also added game switches for # even easier eventing. Place this script # below any battle background scripts if you experience "jumpy tinting" # 1.2 - Corrected the accuracy of $kts.stop and $kts.go # 1.3 - $kts.stop really stops everything now. # 1.1 - Corrected tinting issue at the start of a battle. Change Log #- # 1.0 - Original Release.Although time output to game # variables is optional, I strongly suggest using it so that its easier to # build your events based on the time in the game. # I've tried to make this script as customizable as possible, the settings # are found immediately following this header. Other than that, # there shouldn't be any other script compatibility issues. If you use a custom # script that makes changes to the battle background, place KTS below it so # that you don't get the delayed-tone effect in you battles. This # script adds a new window to the game menu, so if you use a CMS, then place # this script ABOVE it so that it won't mess up your CMS. This is my comprehensive time and day/night system.

    #Rpg maker mv time system code#

    Cleaner code and less intrusive (more # compatible). #= # ■ Kylock's Time System VX 1.5 #- # Script by: Kylock #= # Mostly rewritten since XP version.















    Rpg maker mv time system